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The Cambridge Companion to Video Game Music

Part of Cambridge Companions to Music

Lydia Andrew, Melanie Fritsch, Tim Summers, James Newman, Kenneth B. McAlpine, Lyman Gamberton, Guy Michelmore, Richard Stevens, K.J. Donnelly, Rob Bridgett, Ben Babbitt, Michael Austin, Michiel Kamp, Elizabeth Medina-Gray, Steven Reale, Iain Hart, Mark Grimshaw-Aagaard, Dana Plank, Duncan Williams, Chris Tonelli, James Cook, William Gibbons, Hillegonda C. Rietveld, Andrew Lemon, Andra Ivănescu, Ryan Thompson, Thomas Böcker
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  • Date Published: April 2021
  • availability: Available
  • format: Paperback
  • isbn: 9781108460897

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About the Authors
  • Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.

    • The first comprehensive and accessible overview of the field
    • Suitable for students and newcomers to the discipline
    • Includes history, contexts, case studies and theoretical approaches
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    Reviews & endorsements

    ‘The work as a whole is useful for both game researchers and game designers; individual essays focus on such topics as intellectual property, music theory, the history of technology since the 1970s, identity and representation in video games, and the affective and physiological effects of music beyond this specific field … Recommended.’ W. McNelis, Choice Connect

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    Product details

    • Date Published: April 2021
    • format: Paperback
    • isbn: 9781108460897
    • length: 372 pages
    • dimensions: 170 x 245 x 25 mm
    • weight: 0.81kg
    • availability: Available
  • Table of Contents

    Foreword: The collaborative art of game music Lydia Andrew
    Introduction Melanie Fritsch and Tim Summers
    Part I. Chiptunes:
    1. Before red book: early video game music and technology James Newman
    2. Chiptune, ownership and the digital underground Kenneth B. McAlpine
    3. Waveform wizard – an interview with Junko Ozawa, trans Lyman Gamberton
    Part II. Creating and Programming Game Music:
    4. Building relationships: the process of creating game music Guy Michelmore
    5. The inherent conflicts of musical interactivity in video games Richard Stevens
    6. The triple lock of synchronization K. J. Donnelly
    7. 'Less music, now!' – new contextual approaches to video game soundtracks Rob Bridgett
    8. Composing for independent games: the music of kentucky route zero Ben Babbitt
    Part III. Analytical Approaches:
    9. Music games Michael Austin
    10. Autoethnography, phenomenology and hermeneutics Michiel Kamp
    11. Interacting with soundscapes: music, sound effects, and dialogue in video games Elizabeth Medina-Gray
    12. Analytical traditions and game music: super mario galaxy as a case study Steven Reale
    13. Semiotics in game music Iain Hart
    14. Game – music – performance. Introducing a ludomusicological theory and framework Melanie Fritsch
    Part IV. Realities, Perception and Psychology:
    15. A step back from reality: sound and presence in computer games and other worlds Mark Grimshaw-Aagaard
    16. Audio and the experience of gaming: a cognitive-emotional approach to video game sound Dana Plank
    17. Physiological responses and game music Duncan Williams
    Part V. Game Music, Contexts and Identities:
    18. Game music and identity Chris Tonelli
    19. Game music and history James Cook
    20. Open worlds: globalization, localization, and video game music William Gibbons
    21. Female credit: excavating recognition for the capcom sound team Hillegonda C. Rietveld and Andrew Lemon
    Part VI. Beyond the Game:
    22. Pop music, economics and marketing Andra Ivănescu
    23. Game music beyond the games Ryan Thompson
    24. Producing game music concerts Thomas Böcker.

  • Editors

    Melanie Fritsch, Heinrich-Heine-Universität Düsseldorf
    Melanie Fritsch is Junior Professor in Media and Cultural Studies with a focus on Game Studies and related fields at Heinrich-Heine-Universität Düsseldorf. She is the author of Performing Bytes: Musikperformances der Computerspielkultur (2018).

    Tim Summers, Royal Holloway, University of London
    Tim Summers is Lecturer in Music at Royal Holloway, University of London. He is the author of Understanding Video Game Music (Cambridge, 2016) and The Legend of Zelda: Ocarina of Time – A Game Music Companion (forthcoming).

    Contributors

    Lydia Andrew, Melanie Fritsch, Tim Summers, James Newman, Kenneth B. McAlpine, Lyman Gamberton, Guy Michelmore, Richard Stevens, K.J. Donnelly, Rob Bridgett, Ben Babbitt, Michael Austin, Michiel Kamp, Elizabeth Medina-Gray, Steven Reale, Iain Hart, Mark Grimshaw-Aagaard, Dana Plank, Duncan Williams, Chris Tonelli, James Cook, William Gibbons, Hillegonda C. Rietveld, Andrew Lemon, Andra Ivănescu, Ryan Thompson, Thomas Böcker

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